i) Binary Encoding
•The most common way
of encoding is a binary string, which is represented as in Fig. 6
Fig.6 Binary coding
•Each chromosome
encodes a binary (bit) string.
•Each bit in the
string can represent some characteristics of the solution.
•Every bit string
therefore is a solution but not necessarily the best solution.
•The way bit strings
can code differs from problem to problem
•Binary encoding gives many possible chromosomes with a smaller
number of alleles.
•This encoding is not natural for many problems and sometimes
corrections must be made after genetic operation is completed. Binary coded
strings with 1's and 0's are mostly used.
• The length of the string depends on the accuracy.
• The accuracy that can be obtained with a 4-bit string is only
1/16th of
search space
• The longer the string length, more is the accuracy
Octal
Encoding
This encoding uses
string made up of octal numbers (0–7).
Fig.7 Octal encoding
Hexadecimal
Encoding
•This
encoding uses string made up of hexadecimal numbers (0–9, A-F).
Fig.8 Hexadecimal
encoding
Permutation Encoding (Real Number Coding)
•Every chromosome is a
string of numbers, which represents the number in sequence.
•Sometimes corrections
have to be done after genetic operation is completed.
•In permutation
encoding, every chromosome is a string of integer/real values, which represents
number in a sequence.
Fig.9 Real number
coding
Breeding
•The breeding process
is the heart of the genetic algorithm. It is in this process, the search
process creates new and hopefully fitter individuals.
•The breeding cycle
consists of three steps:
a.
Selecting parents.
b.
Crossing the parents to create new individuals (offspring or children).
c.
Replacing old individuals in the population with the new ones.
Selection
•Selection is the process of choosing two parents from the
population for crossing. It is also called as Reproduction.
•After deciding on an encoding, the next step is to decide how
to perform selection i.e., how to choose individuals in the population that
will create offspring for the next generation and how many offspring each will
create.
•The purpose of selection is to emphasize fitter individuals in
the population in hopes that their offsprings have higher fitness
•Chromosomes are selected from the initial population to be
parents for reproduction.
•The problem is how to select these chromosomes. According to
Darwin’s theory of evolution the best ones survive to create new offspring.
•Fig. 10 shows the basic selection process.
Fig.10. Selection
The
various selection methods:
i.Roulette wheel
selection
ii.Random selection
iii.Rank selection
iv.Tournament selection
v.Boltzmann selection
Roulette
Wheel Selection
• A string is selected from the mating pool with a probability
proportional to the fitness.
• ith
string in the population is selected with a probability proportional to Fi. Where Fi is the
fitness of
the string
• Probability for selecting the ith string is
Crossover (Recombination)
where
n is the population size
•The Roulette wheel circumference is marked proportionate to
string’s fitness as shown in fig.11
• The Roulette wheel mechanism is expected to make copies of ith
string of the mating pool.
Fig.11 Roulette Wheel
Crossover (Recombination)
•Crossover is the process of taking two parent solutions and
producing from them a child.
•Reproduction makes clones of good strings but does not create
new ones.
•Crossover operator is applied to the mating pool with the hope
that it creates a better
offspring.
Crossover
is a recombination operator that proceeds in three steps:
i)
The reproduction operator selects at random a pair of two individual strings
for the mating.
ii)
A cross site is selected at random along the string length.
iii)
Finally, the position values are swapped between the two strings following the
cross site
Single Point Crossover
•The traditional genetic algorithm uses single point crossover,
where the two mating chromosomes are cut once at corresponding points and the
sections after the cuts exchanged.
•Here, a cross-site or crossover point is selected randomly
along the length of the mated strings and bits next to the cross-sites are
exchange
•If appropriate site is chosen, better children can be obtained
by combining good parents else it severely hampers string quality.
Fig.12 Single point crossover
Two
Point Crossover
In two-point crossover, two crossover points are chosen
and the contents between these points are
exchanged between two mated parents.
Fig.13
Two point crossover
Uniform
Crossover
•Each gene in the offspring is created by copying the
corresponding gene from one or the other parent chosen according to a randomly
generated binary crossover mask of the same length as the chromosomes. If there is a 1 in the crossover mask, the
gene is copied from the first parent, and where there is a 0 in the mask the
gene is copied from the second parent.
Fig.14 Uniform crossover
Three
Parent Crossover
In this crossover
technique, three parents are randomly chosen. Each bit of the first parent is compared with the bit of the second parent. If both are the same, the bit is
taken for the offspring otherwise; the bit from the third parent is taken for
the offspring. This concept is illustrated in Fig.15a
No comments:
Post a Comment